TIME TO KILL THE "ESPORTS BEATS SPORTS VIEWERS" STAT
TNL Take: If you read any Mainstream Media article on eSports, it pretty much starts like this:
Part 1: What’s eSports? It’s kids playing video games and getting paid for it. Can you believe it!
Part 2: Insert latest SuperData or Newzoo - nothing against those companies - projections on market size and revenue estimates.
Part 3: More people watched League of Legends than [Insert Sport of your choice]
For those that don’t know anything about eSports, the first two parts are totally fine for a new audience – although you know my thoughts on eSports projections.
It’s Part 3 that I have the biggest issue with. Why?
Because it’s completely wrong.
Go ahead and Google “League of Legends beats NBA Finals” and see the results you get. I’ll even make it easier for you, here are the first four:
Now those aren’t just tiny gaming sites or some random blogs – is that term still used? – no, these are national if not international media organizations.
Why would large media companies make statements like these?
Simple: It makes a great headline… and they don’t understand eSports metrics.
Here’s the reality.
When reporting on any TV or sports viewership data – be it the NFL or Mr. Robot – there’s a standard metric that’s been used for a very long time: Nielsen.
Nielsen’s viewership data is based on the “average” number of viewers who watched the entire program or event. It’s not the total viewers in the first hour, the last hour or even the maximum during one particular moment – it’s the average over the whole game.
Here are the Nielsen numbers for the most recent 2016 Sports Championships or Finals:
02/ NIELSEN AND ESPORTS
So does Nielsen measure eSports?
That’s why most reported eSports viewership data is all over the place: Maximum concurrent users, total minutes consumed, most social posts, engagement metrics, tickets sold, number of hot dogs consumed, etc.
So you can’t really compare Sports TV content with digital eSports content.
Yet the media still does.
/03 US VS. INTERNATIONAL
Here’s a little secret that pretty much only people who work in the industry know: depending on the eSports game, the international viewership could be anywhere from 25% up to 75%.
The Nielsen viewer numbers don’t count how many people in the Ukraine watched the NBA Finals. It's only US viewers. But eSports viewership data is global.
Another reason you can’t compare TV Sports vs. digital eSports.
/04 WHAT’S THE REALITY THEN?
The reality is that it’s really hard to make an apples-to-apples comparison between Sports and eSports viewership.
But I’m going to show you what I think is closer to reality.
There is always one stat that gets used for the #1 eSports game in the world: League of Legends. The headlines are usually “League of Legends Beats/More/Watched than [Insert Sport Here]”.
So let’s try to get this as close to Nielsen metrics as we possible can for some comparison:
- The 43M Unique Viewers quoted by Riot for the League of Legends Finals is the TOTAL amount of viewers that watched the game for any given time – 1 minute or 3 hours. Not an average like Nielsen.
- The 2016 League of Legends Finals had a peak of 14.7M viewers. That means at one given moment, ~15M people were watching. I’ll be very generous and let’s assume that the PEAK viewers was the actual AVERAGE over the entire game.
- The Finals were between two South Korean teams – SKT and Samsung Galaxy. I’ll be very generous again and say that 50% of the US watched - but it’s probably much lower.
Taking those 3 factors into account, the relevant “Nielsen eSports Viewership” for the 2016 League of Legends Finals would be 7M – NOT 43M.
So has a League of Legends Finals ever beat the NBA Finals, The World Series or any other Sport in viewership?
Here’s how they stack up based on 2016:
As you can see, eSports viewership as a whole in the US has a while to go to catch up to other sports.
Before the hate mail starts pouring in, what does this actually mean?
- Is League of Legends over? No.
- Is eSports a lie? No.
- Is eSports dead? No.
Does eSports have a future? YES.
As I’ve said many times “I don’t care about the next 12 months – I care about the next 12 years”.
I want to see eSports flourish, implement a healthy infrastructure and an ecosystem where players, teams and publishers can all benefit. I hope that everyone from billionaires to sports teams to venture capitalists don’t expect The Next Big Thing tomorrow. There's a massive global opportunity ahead.
Let’s not burst the bubble before we’ve even started