2017 eSports TV Ratings: Injustice 2 Remains Strong

2017 ESPORTS TV RATINGS: INJUSTICE 2 REMAINS STRONG

Injustice 2 on ELEAGUE (Photo: Turner)

Injustice 2 on ELEAGUE (Photo: Turner)

TNL Take: The past few weeks have seen a relative dearth in eSports TV programming unlike the summer onslaught that Disney XD unleashed.

Here's the latest look at the Top 25 to date.

2017 eSports TV Ratings (Infographic: The Next Level)

2017 eSports TV Ratings (Infographic: The Next Level)

TBS

Injustice 2 remained strong drawing in 209,000 total viewers with almost 2/3 of the audience falling in the key 18-49 demographic.

While the 2nd week did drop from last week's premiere, the decrease of ~10% isn't too bad considering it was going up against a weekend of League of Legends Championship and the start of Blizzcon.

It will be interesting to see if the ratings increase this Friday with relatively little competition vs. last weekend.

As I mentioned last week, the Fighting genre continues to dominate with half of the Top 25 falling within this category.

2017 eSports TV Ratings: Injustice 2 Premieres On TBS

2017 ESPORTS TV RATINGS: INJUSTICE 2 PREMIERES ON TBS

Injustice 2 On ELEAGUE (Photo: Turner)

Injustice 2 On ELEAGUE (Photo: Turner)

[Edit: Quick update today due to travel]

TNL Take: This week saw the debut of Injustice 2 with Turner's ELEAGUE.

2017 eSports TV Ratings (Infographic: The Next Level)

2017 eSports TV Ratings (Infographic: The Next Level)

TBS

The debut of ELEAGUE's Injustice 2 kicked off with a strong start garnering 231,000 viewers with half being in the key 18-49 demo.

The genre that's currently drawing the most viewers?

Fighting.

Taking a look at the Top 25 rated shows for 2017, 12 are in the fighting genre. We will dig into this a bit deeper but two key points standout:

  • Short Learning Curve: Unlike games like League of Legends or Counter-Strike which have plenty of strategy and a deep learning curve, fighting games are extremely simple: just beat your opponent. A casual viewer can understand the action almost instantly.
  • Passionate Community: The FGC (Fighting Game Community) is one of the most enthusiastic audiences within eSports. With little publisher support, almost all of the live events are grassroots driven.