2017 eSports TV Ratings: Nintendo World Championship, The CW, ELEAGUE

2017 ESPORTS TV RATINGS: NINTENDO WORLD CHAMPIONSHIP, THE CW, ELEAGUE

2017 Nintendo World Championship on DisneyXD (Photo: Nintendo )

2017 Nintendo World Championship on DisneyXD (Photo: Nintendo )

TNL Take: This week continues the eSports on TV trend with several key stats:

  • DisneyXD broadcast the 2017 Nintendo World Championship for the first time and shows Nintendo's dedicated push into eSports in 2017 in addition to a great Sunday time slot of 5PM
  • Not including DisneyXD's 60+ eSports programs to date, the total on all other channels including ESPN, TBS and the NFL Network has now hit 50 - more than double that of 2016
  • The CW again benefitted by showcasing eSports during a key time slot - Tuesday Prime Time

[Due to the massive amount of programming, The Next Level will showcase the Top 25 in the weekly reports for easier viewing]

TNL Infographic 062: 2017 eSports TV Ratings (Infographic: The Next Level)

TNL Infographic 062: 2017 eSports TV Ratings (Infographic: The Next Level)

THE CW

Out of all the eSports programming over the past year, The CW has continually given the best programming time slots: Weekday Prime Time. Not including Candy Crush - please don't @ me - The CW again takes the #1 slot with their Chasing the Cup series, this time featuring Injustice 2. 

Does this showcase the popularity of Injustice 2 and the Fighting genre for this audience? Not necessarily as ESPNU showed the same game on a Wed at 1AM and drew the lowest audience of any eSports program with 11,000 viewers.

More than likely the high viewership is The CW's reach, coupled with a great time slot; vs. the actual title as evidenced by the #2 program around another new game H1Z1.

 

DISNEYXD

We've already covered DisneyXD's massive eSports programming but this past week was a special one: the 2017 Nintendo World Championship were broadcast for the first time on the channel. 

And it delivered.

TNL Infographic 063: DisneyXD's eSports TV Ratings and Nintendo World Championship (Infographic: The Next Level)

TNL Infographic 063: DisneyXD's eSports TV Ratings and Nintendo World Championship (Infographic: The Next Level)

Nintendo's family friendly games fits perfectly with DisneyXD's audience and it's not surprising that the 2017 World Championship would rank as #1 - what is surprising is that it drew 30%+ more viewership than the 2017 EVO Super Smash Bros. Finals which is the second ranked program.

Nintendo based games/events currently make up 6 of the top 7 ranked eSports programs on DisneyXD.

 

TBS

This week ELEAGUE had their Counter-Strike preview show before the start of the playoffs, which always perform well as it's just 1 hour vs. 3 hours.

The very interesting part is that this week, the Preview show was shown at 3AM and still garnered 300,000+ viewers. 

Pretty amazing considering the time slot and more data showing the audience appetite for eSports shoulder content.

Disney XD's Deep Dive Into eSports

DISNEY XD'S DIVE INTO ESPORTS

Disney XD's Dive Into eSports (Photo: Nintendo)

Disney XD's Dive Into eSports (Photo: Nintendo)

By Feature Writer: Jordan Fragen
 

TNL Take:  You can point to Amazon's acquisition of Twitch in 2014 as eSports rapid inflection point. However beyond going to an event in person, the only previous way to watch and support your favorite teams and games was via digital platforms. As we reported last week, the number of eSports programs on TV has tripled in 2017 and brought visibility to a seemingly niche ecosystem.

That’s a huge step forward in itself.

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Disney is clearly leading this charge to bring eSports to a wider audience.  In mid-July, Disney XD launched their D|XP programming block along with a partnership with ESL. Described "to connect with gaming enthusiasts of all ages with a core demographic of age 13+",  some of these shows feature stars from Disney owned MCN Maker Studios and its Polaris subnetwork.

However, much of this block has been devoted to eSports.

Disney is bringing in a demographic younger than the traditional audience. In 2016, the average age for eSports TV viewers was 32 - an audience vastly younger than for traditional sports, but definitely not the stated target of young men 18+.  

Herein lies the challenge.

In the last 7 weeks, Disney XD has aired matches from 8 different games and even more tournaments. Let’s take a closer look at each of these games to see what has resonated the most with Disney XD’s younger demographic.

One usual caveat before the analysis: Like any eSports TV data, the sample size is relatively limited to draw definitive conclusions.

TNL Infographic 058: Disney XD's 2017 eSports TV Ratings (Infographic: The Next Level)

TNL Infographic 058: Disney XD's 2017 eSports TV Ratings (Infographic: The Next Level)

[Edit: No you're not seeing that wrong. Disney XD has put on 63 eSports/Gaming related programming in the last 2 months. And yes, The Next Level is working on a new way to present this data]

 

/01 HEROES OF THE STORM

Traditionally Blizzard’s MOBA has struggled to gain audience share on Twitch against Riot Games' League of Legends.  However Heroes of the Storm was the first in the MOBA genre to make a US TV debut and most recently the media rights were acquired by Facebook.

KEY STAT:

  • Viewership trended downward through the weeks despite viewership peaking on Episode 8 with 137K viewers

 

/02 EA FIFA 17

Along with a Spanish language feed on ESPN Deportes, Disney XD also aired games from FIFA 17’s Ultimate Team Championship Series. EA has already seen some success airing the Madden Championship Series in both 2016 and 2017, but FIFA has the potential to reach a larger international audience given it’s airing Futbol and not Football. 

KEY STAT:

  • 70%+ of the audience was outside of the 18-49 age bracket - why was this so low?

 

/03 STREET FIGHTER V

Street Fighter is perhaps the most unique case of the bunch. In addition to airing EVO 2017, Disney has partnered with ESL to make ESL Brawlers. The program features a syndicated series of tournaments and highlights some of the game’s post promising talent.

KEY STAT:

  • The EVO 2017 Finals repeat garnered more viewers than the live event

 

/04 SPLATOON 2

Splatoon 2 is the second entry into one of Nintendo’s newest IPs. The game’s core mechanic of painting territory to capture makes the action easy to follow visually as I recently witnessed in person and further enhanced by the high quality spectator mode. Despite this franchise being new, it has Nintendo’s full support and is already extremely popular in Japan.

Splatoon 2 is the first game listed in this article that specifically appeals to Disney XD’s stated niche audience of young boys 13+. Given the less realistic nature and it’s vibrant color scheme, this shooter serves as a family friendly introduction to the First Person Shooter genre. 

KEY STAT:

  • As to be expected, the later timeslots received far fewer viewers than the earlier airings

 

/05 ARMS

While ARMS itself  is extremely fun to play and easy to learn, it looks rather simplistic which is not a recipe for success when making something that's to be enjoyed by a large audience.

KEY STAT:

  • Majority of of viewers (73%) were outside of the 18-49 demo as expected

 

/06 POKKEN TOURNAMENT DX

Originally released in Japanese arcades, Pokkén Tournament was a mash up of everyone’s favorite collectible monster franchise with the classic fighting game mechanics of the popular Tekken franchise.

Pokkén Tournament DX, the updated release for Nintendo’s Switch, hopes to remedy many of these problems and fulfill the initial promise of the mashup. And the initial airings point to a positive response from Disney XD’s audience.

KEY STAT:

  • Pokkén Tournament DX was aired directly after ARMS twice. In these cases, Pokkén Tournament DX had fewer viewers than ARMS, suggesting that the audience did not carry over

 

/07 SUPER SMASH BROS. FOR WII U

It's somewhat shocking to see Super Smash Bros. for Wii U is making an appearance on this list. Until this day, Nintendo has had a rocky relationship with the Smash Bros. community, with its most contentious point in 2013 when Nintendo attempted to prevent EVO from streaming Super Smash Bros. Melee on Twitch.

But Nintendo has begun to change its tone with regards to Smash.

Last year, Melee was given the spotlight on the largest stage in the Fighting Game Community and was aired on ESPN2. However, along with Street Fighter V, Smash 4 was broadcasted on Disney XD. This is a massive change of heart for Nintendo given that Smash is by far the largest eSport with virtually zero support from its publisher.

Without wading into the murky waters of Smash community politics, this decision to change the time slots for Melee and the series newest iteration was not universally well received.

However, from Nintendo’s perspective, the decision was clear.

Smash Bros. for Wii U’s EVO top 8 was the second highest rated eSport on Disney XD and the highest average viewership for any game on the network. When the finals were repeated 2 weeks later, Smash only lost 23% of its audience from its initial live airing.

KEY STAT: 

  • When compared to the average show in the 6pm - 9pm time slot, Super Smash Bros. for Wii U earned 50% more average concurrent viewers. Yes, that’s right - 50%.

 

So overall, what should you take away from Disney’s first few weeks in eSports?

 

Let’s start off by comparing the average viewership numbers for all 63 eSports programs aired on Disney XD.

TNL Infographic 059: Disney XD's eSports Programming Comparison (Infographic: The Next Level)

TNL Infographic 059: Disney XD's eSports Programming Comparison (Infographic: The Next Level)


/01 eSports programming has been highly successful on Disney XD, especially Super Smash Bros. for Wii U

/02 The featured game in the eSports program had a greater impact than programming slot

/03 eSports have efficiently drawn in a younger audience. On average, only 26% of the audience falls into the 18-49 age bracket. Based on Disney Xd's demographics, the audience skews below 18.

/04 Generally speaking Nintendo titles outperformed other games. Due to Nintendo’s family friendly nature - it aligns perfectly with Disney XD’s younger audience.

 

It will be interesting to see if these viewership numbers remain consistent in the Fall when kids are back in school. I would also like to continue to see more family friendly games and eSports as Disney XD could serve as a pipeline for not only mainstream viewership, but to the next generation of eSports fans and stars.

The Biggest Weekend For eSports On TV

THE BIGGEST WEEKEND FOR ESPORTS ON TV

EVO 2017 Finals (Photo: EVO, Robert Paul)

EVO 2017 Finals (Photo: EVO, Robert Paul)

TNL Take: What a weekend for eSports content across multiple platforms.

Whether you were at the beach watching on your phone, on your laptop pretending to do work in a coffee shop, or throwing back a cold one at a bar - there was a plenty of eSports content to watch.

Here's what was on Twitch alone:

eSports on Twitch This Weekend (Photo: Twitch)

eSports on Twitch This Weekend (Photo: Twitch)

That's not even including the biggest Fighting event of the year, EVO:

EVO Weekend Schedule On Twitch (Photo: EVO)

EVO Weekend Schedule On Twitch (Photo: EVO)

And that's still not even including similar content streamed on additional platforms like YouTube Gaming, Twitter and Rocket League on ESPN3.

While all that content may seem like a good thing, we'll get to that shortly.

Let's see how TV performed.

TNL Infographic 052: 2017 eSports TV Ratings (Infographic: The Next Level)

TNL Infographic 052: 2017 eSports TV Ratings (Infographic: The Next Level)

 

This weekend saw the most amount of eSports on TV to date with 5 programs including replays.

 

EVO 2017 ON ESPN2

While some headlines may say "EVO dropped from last year", it was a paltry 20K viewers or 10% from last year and there's clearly two reasons why: A ton more content conflict than last year and #WinterIsComing

What's also interesting is that the EVO Street Fighter V Finals were also broadcast on DisneyXD adding another 101,000 viewers and surprisingly wasn't mentioned in most press.

 

SUPER SMASH BROS. ON DISNEYXD

This one is by far the most surprising one for me.

The total viewers 184,000 beat the EVO Street Fighter V Finals on ESPN2 which is amazing. While the 18-49 numbers were the lowest % of any eSports program over the last 2 years, that should be expected based on the demographic of the DisneyXD audience which skews younger. 

Programming it at 6PM on a Sunday during dinner hour - so the younger viewers could watch it - was a very smart move.

Again, also not touted in the press was that this was also shown on ESPNU. While the viewership was negligible, the content is great for that audience.

[Edit: New feature writer Jordan Fragen will have a deeper analysis on EVO 2017 overall and DisneyXD next week].

In the perfect timing department, on Monday ESL announced a programming partnership with DisneyXD.

Who's next on the TNL eSports Guest Podcast series being recorded today?

This handsome gentleman, Craig Levine, CEO of ESL North America and we'll discuss this new partnership and a whole lot more.

Next on TNL eSports Guest Podcast Series: Craig Levine, CEO of ESL North America (Photo: ESL)

Next on TNL eSports Guest Podcast Series: Craig Levine, CEO of ESL North America (Photo: ESL)

 

CANDY CRUSH ON CBS

Seeing Candy Crush on a major network during primetime on a Sunday night is amazing for the simple fact that if you told someone this would be on TV 3 years ago, they would think you're crazy.

Is Candy Crush an eSport? What's an eSport? Capital S or lower case s? Wait, Street Fighter isn't an eSport?!?! I'll let the "endemic journalists" debate these critical topics.

Episode 2 saw a drop of 1M+ total viewers but again that reason is fairly easy: #WinterIsComing

 

WHAT'S THIS ALL MEAN?

More eSports content on major networks and multiple platforms is good to increase the mainstream exposure to a new audience.

Without getting too much into Tao Te Ching, I believe in the duality of life: with every positive, there is some equal negative.

Why would all these tournament and event organizers plan so much on the same weekend? Why program any content against that tiny show about dragons that no one watches? Is there a big enough audience currently to consume this much content to make it viable to brands and media companies who would buy this content?

 

As always, time will tell.